Monday, 18 December 2006

After some testing....

So I've given out prerelease builds to a few people to iron out some early bugs.
I was initially very wary of doing this, as I wasn't too sure of the reaction I'd get, but I'm glad that I did! It seems that not everyone has the same hardware and pak files as me!

To begin with, I didn't realise that I had to specifically add support for certain cards, plus there seem to be problems when using the pak files with the Supercard, since when the pak file directory structure gets loaded it also gets corrupted. Once I get the hardware hopefully I'll be able to fix this. I hope I don't get these problems with other flash cards (though I blatantly will...).

Now I'm back developing QuakeDS again - that mostly means improving the performance and working on texture mapping and lighting the scene properly. This is the fun bit! It's gonna look like a real game once I'm done.

Oh and no, I'm not planning on using extra card RAM on this project. I'd ideally like to make this game available to everyone who has a flashed DS, not just the people who have a SC/M3/etc. Plus I hear the performance of the memory on these card's ain't hot. I'll just have to wait till I get my hands on a card to find out what it's really like :-D

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