Monday, 21 May 2007

Just an update

For those who actually read this (and not the main QDS web page or gbadev stuff), here's a quick update on the whole Quake-on-the-DS situ'.

Pre-release one went fantasic and I received an overwhelming response from the community - so thanks everybody for the great comments! Thanks again for all the people who made it possible - the game wasn't the single-handed effort I expected it to be (well, I did do all the coding myself though). I haven't gotten an exact count but at least 20000 people downloaded pre1, which I think is pretty epic.

Next up are a bunch of YouTube vids, in particular the very early one of Quake2 running on my DS. They said it couldn't be done... ;-)

Back on QuakeDS, pre-release two was released towards the end of April. It's hard to believe that pre1 and pre2 are the same game, just with a bit of graphical gloss. I really didn't expect it to take ten weeks for it to happen though! The little things (such as menus) took a lot longer than I really expected.

On Friday I finally got round to cleaning up the network play menus, so I could get the wifi build out for everyone to play...but it's still a bit too early to know how that's gone down though!
There's stuff still left to do in Quake, such as sort out the extended-memory build, for big mods. I haven't decided if I can be bothered to properly finish this though, as I just don't have the time to spend on the game any more.
There are also graphical effects which still need to be finished in the game and the QuakeC virtual machine still needs a lot of work, as this is mostly responsible for the game's crappy framerate.

Next up is Quake2.