It's out!
http://forum.gbadev.org/viewtopic.php?t=12488
Sunday, 18 February 2007
Saturday, 17 February 2007
Nearly ready...
First up, here's the most recent video I've uploaded:
http://www.youtube.com/watch?v=Vq94rwfig8s
I'm planning on doing a public pre-release tomorrow, so I'm trying to fix as many things as I can before then...
So, here's the project status:
- game runs, lots of memory free :-)
- most 3D rendering is in there
- brush models are now back after going away for the last few months
- still no textures on models - haven't looked into that yet
- lighting it still broken - need to spend more time on that
- texture co-ords are still off - MUST fix this
- no particle effects yet, but they can't be too hard to get in there...
- sprites got broken when I did the big 3D change a few months back - hopefully won't be too hard to fix
- we've now got sound! Still needs work to get it working properly: it needs to be fully moved to the ARM7 to save me some (code) memory and cycles, but also I want to move the sound storage to VRAM. That way I can do my own memory management and I'll be able to get rid of the pops and clicks during disk access. I'll also be able to get rid of those 3D sound bugs.
- MP3 music is in there, but there are still IPC problems and I'm not too sure of the licensing of the decoder. This prob won't be included in the pre-release build
- now works with r20 of the toolchain (used to use vanilla r19)
- now uses DLDI and libfat, so should hopefully work on all DLDI-supported cards (although I've had weird problems on my M3 Simply)
- no proper networking yet
- proper Quake console has been added, but it's still not finished (too low res)
- lots of code has been moved to fixed-point, but in-game performance still is poor
...that's about it :-D
I wanna say a big thank you to the people who have given me donations and hardware. Teh pwn, teh pwn.
Watch out for some action on gbadev (and maybe dcemu) tomorrow.
http://www.youtube.com/watch?v=Vq94rwfig8s
I'm planning on doing a public pre-release tomorrow, so I'm trying to fix as many things as I can before then...
So, here's the project status:
- game runs, lots of memory free :-)
- most 3D rendering is in there
- brush models are now back after going away for the last few months
- still no textures on models - haven't looked into that yet
- lighting it still broken - need to spend more time on that
- texture co-ords are still off - MUST fix this
- no particle effects yet, but they can't be too hard to get in there...
- sprites got broken when I did the big 3D change a few months back - hopefully won't be too hard to fix
- we've now got sound! Still needs work to get it working properly: it needs to be fully moved to the ARM7 to save me some (code) memory and cycles, but also I want to move the sound storage to VRAM. That way I can do my own memory management and I'll be able to get rid of the pops and clicks during disk access. I'll also be able to get rid of those 3D sound bugs.
- MP3 music is in there, but there are still IPC problems and I'm not too sure of the licensing of the decoder. This prob won't be included in the pre-release build
- now works with r20 of the toolchain (used to use vanilla r19)
- now uses DLDI and libfat, so should hopefully work on all DLDI-supported cards (although I've had weird problems on my M3 Simply)
- no proper networking yet
- proper Quake console has been added, but it's still not finished (too low res)
- lots of code has been moved to fixed-point, but in-game performance still is poor
...that's about it :-D
I wanna say a big thank you to the people who have given me donations and hardware. Teh pwn, teh pwn.
Watch out for some action on gbadev (and maybe dcemu) tomorrow.
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