Sunday, 7 January 2007

That video

Here's that video, as I've been asked to provide a link to it here.
http://www.youtube.com/watch?v=BIA7VHEBulM

It was originally hosted on my ISP webspace but it "used excessive bandwidth" so now it's on YouTube!

It's still the old version btw, and doesn't show the new super-fast version. As a result it chugs a little in the open areas.

Oh and thanks again to the people who've given me donations. I'm gonna get a Supercard soon. 

Monday, 1 January 2007

73H fr4M3R473 N0 l0n93r 5uX0r5!

Hi, first up I hope everyone had a great Christmas and a new year!
It's back to work tomorrow for some of us :-(

Anyway I nearly quit QuakeDS a few weeks ago - Christmas eve and my CF card decides to die. I go around town looking for cheap cards but of course there are none... When I finally get a couple of them I get home and my gbamp refuses to boot from them! I coax my old CF card back into working again, only to blow another fuse inside my DS! So basically I'd gone home for the Christmas period with nothing to do but Quake and I'd just bricked my DS. Not cool.

But anyway, once I got back in London it was straight onto eBay to get myself the screwdriver to open the thing, then once it arrived there was a fruitless hunt for solder so I could fix the thing. But I'm back up and running now!

So regarding the game progess, all brush models are now textured (mostly) correctly. Some texture co-ordinates don't line up properly but I'm not gonna bother looking into that for a bit. I also just the other day solved the weird texture problems and palette corruption, so it now looks fantastic :-)

One bi-product of fixing the texture weirdness was that it has forced me to do more transformations in hardware, improving the performance. It has also broken the Alias model rendering - something I'm going to work on next. I then spent today completely pulling apart the poly generation/dispatch to use absolutely no floating-point numbers, removing the software clipping (which is a shame) and putting even more transformations into the hardware. But it's been totally worth it and the frame rate is just dynamite :-D